Chris already posted them for locks/priests, so I thought it might be good to post them for paladins too.
I will give 2 main healing specs, 1 being a mix between holy/protection and 1 a mix between holy/retribution.
I haven't looked at dps/tankspecs yet, maybe ell wants to post something for the tanks if he's feeling like it

Anyway let's go:
-51/20/0-http://www.wow-europe.com/en/info/basic ... 0000000000Note that improved concentration aura has moved from the protection to the holy tree, so no need to put extra points in prot.
New talent: blessed hands appeared in the holy tree, hand spells are some former blessings: hand of freedom, hand of protection, hand of sacrifice and hand of salvation. Like blessings only 1 hand spell can be active per paladin at a time. Purpose of handspells is not having to rebuff a blessing after it wears off, it won't overwrite blessings, so you can have 1 blessing and 1 hand spell per paladin. Handy in fights like maiden where the tank needs to have sacrifice all the time and vashj where the tank needs freedom. However I don't think it's useful to spend 2 talent points in blessed hands.
Infusion of light is very nice I think, holy shock crit + instant holy light, good for pvp too I'd say.
Keeping up Judgements of the pure would mean you'd have 10% more spellhaste all the time, which is invaluable imo.
Not sure about beacon of light, might be good for fights when everyone needs to stand in one place ánd takes damage, but I think on most of the fights people are spread out so it might not be worth taking.
For the prot part:Kinda the same as before, blessing of kings, great buff ofcourse.
15% strength/5% dodge, all up to you.
Divine guardian looks like a good talent, handy when you know that raid is gonna take big damage soon, and ofcourse it's always good to decrease MT's incoming damage.
Imp devo aura increases healing taken by the affected by 3%, so it's worth it to put a pala in the MT group again.
48/0/23http://www.wow-europe.com/en/info/basic ... 0000000000The holy part is almost the same as the holy/prot version, but it misses beacon of light, which is needed to get the main reason for this spec: Sheath of light.
Critical healing spells heal your target for 60% of the healed amount over 12 seconds. OMG paladin hots, is it true?! I'm gonna try this spec.
Enlightened judgements is good for ranged fights, increased range of judgement spells so you don't have to go melee range.
This spec also gives some raidassistance:
Imp might always good.
Heart of the crusader: judgements will increases critical strike chance of all attacks made against the target by an additional 3%, won't say no to that.
Conviction will also increase critchance of (healing) spells now, so definitely worth taking imo.
Pursuit of Justice/Seal of Command: personal preference, could be useful for grinding/running away from horde, but you can put these 3 points in benediction instead if you prefer reduced mana cost for seals/judgements.
Feel free to comment / discuss / flame / etc.