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 Post subject: Marksmanship In 3.3
PostPosted: Fri Jan 01, 2010 4:59 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Rotation 1:
Kill Shot > Serpent Sting > Chimera Shot > Aimed Shot > Steady Shot X4
(requres more than 450 armor pen. Glyph of Serpent Sting, Glyph of Kill Shot, Glyph of Steady Shot)
*Serpent Sting should ofc only be used once at the start of the fight. Because it is necessary for Chimera Shot, yet you only need to use it once.
When dealing with adds, if they live for a prolonged period of time, then you will want to keep a rolling serpent sting (and piercing shots) on each mob.
*Acane Shot is only used for movement, cuz it dont bennefit from armor pen. but whenever you are moving, you'll want this on CD after Chimera and Aimed

Rotation 2:
Kill Shot > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot > Steady Shot X(2-3)
Use this rotation if u got less than 450 armor pen. Glyph of Serpent Sting, Glyph of Kill Shot, Glyph of Chimera Shot

Specs:
7/57/7 2/3 Focused Aim, No Trueshot Aura, No Improved Hunter's Mark.
7/57/7 2/3 Focused Aim, Trueshot Aura, No Improved Hunter's Mark.
7/57/7 2/3 Focused Aim, No Trueshot Aura, 3/3 Improved Hunter's Mark.
7/57/7 2/3 Focused Aim, Trueshot Aura, 3/3 Improved Hunter's Mark.
As we dont use arcane shot a lot anymore we want to drop hit gear for armor pen and use talents for getting hit capped.

Gems: (ARP or AGI?)
I have been looking at elitistjerks, ensidia.com etc for weeks to find out what is best and how u should gem. a lot of ppl say diffrent things, but this one ensidia hunter nailed it good, so im just gonna quote him.

"Before getting into what and how you should gem, I'm going to break the ice and explain why some hunters choose to gem for Arm Pen, and others for Agi. The thing with Arm Pen, is that it increases exponentially.

Exponential growth is just like the classic problem, where every time you double the number, its relative distance from the last number increases vastly. (2,4,8,16,32,64,128,256,512,1024,2058). As you can see, especially on a larger scale, at first the numbers are small and relatively close to one another, but once you get higher, the yield beings to increase a lot more.
The formula for Armor is the exact opposite. The more armor you have, the less of an increase in damage reduction you gain per armor. For instance, a tank with 5k armor has about 25% reduction, but a tank with 10k armor has about 40% reduction. The armor doubled yet the increase in damage reduction only went up by about 50%, not 100%. This is why the armor pen has the exponential growth. The less and less armor the mob has, the more significant the loss in damage reduction.
The thing is though, people are expecting that the second they hit this "magical" amount of Arm Pen, their DPS will sky rocket from the 5k they were doing before to the 8-9k they see others doing. This is far from the truth. The increase is minimal yet it does exsist. A hunter though that decides to gem Agi instead is still highly competitive, they'll just excel in certain area's that the other hunter won't. So what are those area's?
The Arm Pen hunter will top the meters on your class tank and spank fights. The less movement involved, and the less AoE involved the better. You'll become a one trick pony, in the sense that you can't move, and you can't AoE, you can only single target. The Agi hunter will excel in the these same things.
So when will you know if gemming Arm Pen is the right thing for you? When you have around 800 Arm Pen rating, without gemming for it, and without having any trinket procs, then you know you are ready. I don't recommend this though. If I'm having to tell you when you're ready, or if you didn't probably know previously, then you are better of just gemming Agi. No really. YOU ARE BETTER WITH AGI."


Play Style:
This is a huge subject and prob the aera you can increase your dps the most. But its very hard to tell other exactly what they should do, so im gonna make a few key points.

1. keybind EVERYTING u ever going to use in combat. make use of your keyboard not just 1,2,3,4, use Shift and Ctrl with keys like Q, E, R, T, F, G, X, C, V, and u have 40-50 keys u can use.
2. Don't use the arrow keys or A + D keys to turn. this is VERY SLOW, and will get you killed. Allways use your mouse to turn. Set the A and D keys to strafing!
3. Don't single hit your keys! You want to spam the hell out of that key .5sec before to .5sec after the cast. This will take into effect any latency issues, as well as giving you the most accurate timing for using the ability the instant it is available.
4. Dont live the fight in the pressent, but the future. know what the boss is going to do, and plan accordingly, when to use your cd's, viper or pots. And same thing with your rotation, know when something is comming of cd, its too late if it already is..
5. When moveing try too keep an eye on your swing timer, as auto shot does 50% of our DPS. so if its .2 sec until it goes off, wait abit (unless u going to die ofc) and u can also stop for a split second while moveing to let it get off. traing at this with dummys are great :)


All for now, dont forget to look at the macro guide!
Cya ontop of the dmg meters XD

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 Post subject: Re: Marksmanship In 3.3
PostPosted: Fri Jan 01, 2010 5:53 pm 
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Joined: Fri Nov 28, 2008 10:06 pm
Posts: 638
Main: Billÿ
Class: Mage
Type: Ranged DPS
Tigertom wrote:
Cya ontop of the dmg meters XD


/giggle


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 Post subject: Re: Marksmanship In 3.3
PostPosted: Fri Jan 08, 2010 1:34 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
>>>>>>>>>>>>>>>>>>How To Do Top DPS in WoW<<<<<<<<<<<<<<<<<<<<

Tnx to billy for vid :)

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 Post subject: Re: Marksmanship In 3.3
PostPosted: Sun Jan 17, 2010 6:19 pm 
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Joined: Sun Jul 27, 2008 10:28 am
Posts: 70
Hey Tom..

Just wanna say thnx for this great guide you wrote.
my dps gone for atleast 2k up
but i have 1 thing to ask i use the addon called "backseatdriver" what gives you a help with the rotation for mm spec.
after the aimed shot he recommend me using the arcane shot then steady's.
should i ignore the recomadation from it or just shoot it?


Greetings Ronny


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 Post subject: Re: Marksmanship In 3.3
PostPosted: Mon Jan 18, 2010 5:58 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
You should ignore useing arcane shot in your rotation if you got more than 450 armor pen (this is because steady shot do more dmg at this point as it is affected by armor pen, and arcane shot is not. You should ofc use it when you are moveing, so u lose minimal dps when you have to move, planing you movement is key so u dont lose dps on it.

I personally dont recommend useing a addon like backseat driver cuz it will get you to hang up in your rotation and your eyes are not were they shoud be. Its a great addon for someone that has just rolled a hunter or maybe is new to the spec, so u can see what rotation u should use.

for monetering cooldowns and shots i just moved one of my bartender bars (with omnicc and a addon to track internal cooldowns), made it transparent and click tru, and i can see them all my time in the corner of my eye


Attachments:
cooldowns.jpg
cooldowns.jpg [ 221.21 KiB | Viewed 3867 times ]

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 Post subject: Re: Marksmanship In 3.3
PostPosted: Mon Jan 18, 2010 7:24 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Another thing i may have failed to mention is stacking of cooldowns, If you have a ap/crit/arp/agi trinket proc its a great time to use rapid fire or a haste potion, cuz not only will u get more haste (more autoshots) but all those exstra ones will more dmg too.

On the other hand, if hero is popped and all your trinkets is on internal cd so u get no exstra ap/crit/arp/agi there is no point in useing rapid fire (cuz haste+haste only gives more haste so no real bennefit) but its a great time to use potion of wild magic to get the exstra crit.

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