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 Post subject: 3.3 Hunter changes
PostPosted: Sat Oct 03, 2009 12:02 am 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
So far:

Quote:

* Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.

* Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack

* Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.


The changes to MD is very nice, 4 hunters md at start, and the tank should have 100k threat, just from that, no need for tanks to gear/gem for threat anymore, stm all the way :D :D

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Tue Oct 06, 2009 1:31 am 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Was trying out the new 5man instance yesterday, Pit of saron.

And the MD is just great, tank got about 25-40k threat from 1 md (depends on crits and stuff) couldnt pull mobs of him after :D

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Thu Oct 08, 2009 8:06 am 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
More changes:

Quote:
Classes General:

* Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.

* Pet Resilience: All player pets now get 100% of their master's resilience.

Hunters:

* Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.

* Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.

Pets

* Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.

* Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.

* Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.

* Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.

* Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.

* Venom Web Spray: Range increased from 20 yards to 30 yards.

* Web: Range increased from 20 yards to 30 yards.

* Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.


And the new Weekly raid quest gives 10 emblems of frost :)


Attachments:
wraid.jpg
wraid.jpg [ 62.33 KiB | Viewed 5234 times ]

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Mon Oct 19, 2009 10:22 am 
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Joined: Sun Apr 06, 2008 11:08 am
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Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
* Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.

* Culling the Herd - When your pet's Claw, Bite, or Smack ability deals a critical strike, you and your pet deal 1/2% increased damage for 10 sec.

Tier 10:

Hunter Tier 10 2 Pc Bonus - Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.

Hunter Tier 10 4 Pc Bonus - Your Shot abilities deal 4% increased damage to targets afflicted with Viper Sting, Serpent Sting, or Wyvern Sting.

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Mon Oct 19, 2009 11:46 am 
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looks like some warlocks were decapitated for the new badges...

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Thu Nov 05, 2009 11:08 am 
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Joined: Tue Aug 19, 2008 3:12 pm
Posts: 126
Main: Lanzelot
Class: Paladin
Type: Tank
Alt: Arkadem
Alt Class: Warrior
Alt Type: DPS
someone knows how many badges will be available in 3.3 and for what will be use??


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 Post subject: Re: 3.3 Hunter changes
PostPosted: Thu Nov 12, 2009 3:43 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Some emblems of frost loot, dont know the cost yet.
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ImageImage
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http://www.mmo-champion.com/

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 Post subject: Re: 3.3 Hunter changes
PostPosted: Wed Nov 18, 2009 5:36 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Quote:
Engineering:

* Iceblade Arrow has been added to the game - Creates Iceblade Arrow x 1000. / Reagents: Crystallized Shadow x 2
* Shatter Rounds has been added to the game - Creates Shatter Rounds x 1000. / Reagents: Crystallized Earth x 2


T10:
Ahn'Kahar Blood Hunter's Handguards
Ahn'Kahar Blood Hunter's Headpiece
Ahn'Kahar Blood Hunter's Legguards
Ahn'Kahar Blood Hunter's Spaulders
Ahn'Kahar Blood Hunter's Tunic

T10,25:
Sanctified Ahn'Kahar Blood Hunter's Handguards
Sanctified Ahn'Kahar Blood Hunter's Headpiece
Sanctified Ahn'Kahar Blood Hunter's Legguards
Sanctified Ahn'Kahar Blood Hunter's Spaulders
Sanctified Ahn'Kahar Blood Hunter's Tunic

Heroic stats not released yet.

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