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 Post subject: Ruby Sanctum 10 man
PostPosted: Sun Jul 18, 2010 12:07 pm 
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Joined: Thu May 27, 2010 6:35 pm
Posts: 28
Main: Koboone
Class: Warrior
Type: DPS
Im intrested to start raiding RS10 on a regular basis, ive put it up on the calender. This time friday at 20.00, not sure about the day and time tho, open for suggestion.

There should be enough ppl to get more groups going imo.

I havent been leading many raids, this one not to complicated if pps comes prepared so i think i can pull it off - IF no one else want to STEP up! we will do it together anyway :)

I was in a pug yesterday and we got Hal to 5 percent. On 2 phase the tank moved clockwise with the orbs over right shoulder all the time, i would like us to try that tacs. It was really easy for the dps, took us almost everytime to 3 phase. Because of the movement this tac can be a little problematic for some healer classes (but strafe and cast and so on works)

I have written down some notes on all 3 phases se posts further down, we will use the tacs described there on the friday run. If u a going thx for memorising them :)

Check out tankspots guide with comments thx
http://www.tankspot.com/showthread.php?67195-Halion-Encounter-Guide-Live


Last edited by KoB on Thu Jul 22, 2010 11:53 am, edited 1 time in total.

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 Post subject: Re: Ruby Sanctum 10 man
PostPosted: Sun Jul 18, 2010 12:57 pm 
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Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
Good idea Koboone, I'll sign for those runs

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 Post subject: Re: Ruby Sanctum 10 man
PostPosted: Mon Jul 19, 2010 6:38 pm 
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Main: Koboone
Class: Warrior
Type: DPS
A nice video from learn2playwow

http://www.learn2playwow.com/Ruby_Sanctum/How_to_Halion.html

for phase 2 i want us to try another tacs tho se my previous post regarding the tank and movement


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 Post subject: Some notes on Phase 1 100-75 %
PostPosted: Tue Jul 20, 2010 9:04 am 
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Main: Koboone
Class: Warrior
Type: DPS
An easy phase but,

At the start i would like the tank to run in at a 90 degree angle from the rest of the raid and tank Halion by the firewall see the learn2playwow video.

Melee should group up at the hind leg but a bit out so they dont get hit by the tail when they need to get dispelled. A Melee who gets the debuff should run to the left (if Halion is facing right ofc) and get dispelled by the wall. Its really important to start run as soon as possible (thats important for all the phases).

Range and healers should group up little further to the right then whats shown on the tankspots figure 1 i think. The reason for this is that there need to be some room for the debuffed melee to get dispelled in. Range and healers who get the debuff can run to the area showed in tankspots figure 2.

Dont dispell to early, the debuff can be cleansed via either decurse or dispel magic.

Watch out for meteor and fire, all proberly will have to adjust there positions cause of fire (palas should cast fire aura, shamans use fire totems).

One tank and healer stays in the physical realm the rest of the raid go through portal. If we have a pala healer in group he will prob stay.


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 Post subject: Some notes on phase 2 75-50 %
PostPosted: Wed Jul 21, 2010 8:47 am 
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Main: Koboone
Class: Warrior
Type: DPS
The tank runs in first of all and tank Halion in the middle, Halion should face left.

We will try a tac that means that the tank move before one of the orbs, so when the beam comes he will have it on the right side over his/her right shoulder. The tank will move/strafe clockwise just ahead of one of the orbs for the rest of the encounter.

The rest of the group will move with Halion, the group should be grouped up on Halions side. Not to far out cause that means u need to run longer, and there will be no room for the debuffed to get dispelled in.

The one who gets the debuff runs to the wall. Its really important to start run as soon as possible. Dont dispell to early, the debuff can be cleansed via either decurse or dispel magic.

If Heroism is availble we pop it when all have come in.


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 Post subject: Some notes on phase 3 50-0 %
PostPosted: Thu Jul 22, 2010 11:46 am 
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Main: Koboone
Class: Warrior
Type: DPS
Melee group stays in Twilight realm with 2 healers and 1 tank. Stop dps until ranged have entered Physical realm via portals.

The group in Twilight realm uses the tacs described in notes on phase 2 and the group in Physical realm uses the tacs described in notes on phase 1.

The important thing in phase 3 is to do equal damage in both realms. U need to look at the corporeality status it should be at 50 but its okie if its between 40-60.

Its not an DPS race, the key is proper dps balance between the realms.

If u a in Twilight realm (melee) and corporeality is 40 or less and u get the message in middle of the screen Your efforts force Halion further out of the Twilight realm u stop/slow your dps until corporeality is at 50.

If u a in Physical realm (ranged) and corporeality is 40 or less and u get the message in middle of the sceen Your efforts force Halion further out of the Physical realm u stop/slow your dps until corporeality is at 50.

If someone of the dpsers dies one of the other dps may need to go to that realm. If we have a battle rez availble know that the battle rezzed person always end up in the Physical realm.


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