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 Post subject: 3.2 Hunter Changes
PostPosted: Sun Jul 19, 2009 5:22 pm 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
Not much is Happening PVE wise for hunters in the next patch, But in PVP the other hard, its a full redesign

Hunter Patch Notes:

Quote:
* Aspect of the Cheetah: Can now be learned at level 16.

* Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.

* The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.

* Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.

* Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.

* Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.


Beast Mastery
+ Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.

Survival
+ Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.

+ Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.

Pets
+ Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.



Test Realm Patch Notes 3.2

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