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What system will we use?
Poll ended at Wed Aug 08, 2007 6:05 pm
Zero Sum DKP 75%  75%  [ 9 ]
Suicide Kings 25%  25%  [ 3 ]
Total votes : 12
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 Post subject: Its time to decide, and its up to you
PostPosted: Wed Jul 25, 2007 5:58 pm 
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Ok, its time to decide what we are going to use as our loot distribution system.
I am offering one of two options.
1. Zero-Sum DKP
2. Suicide Kings system
They are actually pretty similar systems, I think they are the closest to fair that you can get, and there is nothing perfect. (Thanks to Thorindel for turning me on to SK :idea: )
Please read up and vote. Your vote is what will make the call.
We have been testing out Zero-Sum, and so far so good, but the overhead is definately a pain for me :( .. But that is not what you need to consider, just try and decide what you think is best for us as a guild, and lets hear what you like. Please only vote once, so we can get an accurate picture.
As far as dkp gained so far, tonight I will be reseting all DKP, by making an adjustment to each members account. Ive thought long and hard, and this is the only viable, sensible solution, even tho I know some of you will be dissapointed to lose what you have supposedly gained. Just remember, DKP does NOT give you buying, or bidding power. It is simply a way for us to keep track of who has been where and gotten what. Thats it.
You can refer to my post about DKP on the forum for more info.


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 Post subject:
PostPosted: Wed Jul 25, 2007 6:15 pm 
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I'd go for the suicide kings system since its important everybody gears up at an equal speed. If the most hardcore players gear up faster, they want to go to an higher level instance, while they have to wait for others to gear up.
They have to make a decission on what to do at that point:

1 Leave guild, look for a guild thats further in progress
2 Form an hardcore group in the guild, go to next instance and others never will be able to get on same gear level as them.
3 stay in the guild, stop raiding for a while
4 stay raiding in the guild, without having use of any raid

Especially the last option is an unlucky one. Even when you raid for fun, you will find out that the fun will disappear when you really don't have any use of a raid. I found that out myself by doing some instances over and over again. You don't have to be a lootwhore to be happy with the loot you get.

Thats my opinion :P


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 Post subject:
PostPosted: Wed Jul 25, 2007 6:54 pm 
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I voted for Sum Zero.

I quite liked the way that Sum Zero was working out.
I found myself turning up for raids, not caring if anything I needed dropped, but just happy that I'd helped someone else get another drop.
I knew that the system we use would mean that others would end up doing the same thing for me.
It also has the advantage that on average we all have 0 DKP; so newcomers are on average just as well off as a regular player. I'm not even sure why we're resetting it tbh, but whatever :P

I don't like the idea of the suicide system; while it's got many of the good things from Sum Zero, my eyes see flaws in it.
People high on the list are encouraged to deliberately pass on things they would otherwise take, with the intention of "saving" their place at the top.
Whereas people lower down on the list are more likely to make frivolous bids on items they don't care for, purely because there's no penalty for them doing so.

In Sum Zero you'd ask for an item regardless of where you were in the DKP system; I don't like the idea of the tactical bidding that the suicide system would force us to do.


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 Post subject:
PostPosted: Wed Jul 25, 2007 7:05 pm 
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I voted for zero sum. Why shouldn't people who make themselves available more for raids have the better opportumity to win loot?

Also, importantly, dkp system allows penalties for bad behavior ie non-shows for raids etc & discourages individuals letting the whole team down.


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 Post subject:
PostPosted: Thu Jul 26, 2007 8:51 am 
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I voted zero sum


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 Post subject:
PostPosted: Thu Jul 26, 2007 6:30 pm 
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Gnat wrote:
I voted for zero sum. Why shouldn't people who make themselves available more for raids have the better opportumity to win loot?

Also, importantly, dkp system allows penalties for bad behavior ie non-shows for raids etc & discourages individuals letting the whole team down.


You have a good point there Gnat. It does allow you to penailize people, but...... sum won't be zero anymore :wink:

And there might be options to penalize with the SK system too, maybe drop someone a position or even to bottom again :twisted:


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 Post subject:
PostPosted: Thu Jul 26, 2007 9:03 pm 
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I voted Zero Sum, but to be honest I don't think it makes a huge difference which we use.
As long as everyone understands what we are doing and there is the potential to tweak the system if the majority feel it needs it.

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 Post subject:
PostPosted: Fri Jul 27, 2007 9:49 am 
I picked Suicide Kings system but did it by ienie mienie mynie mo or something called that :lol: I realy dont mind wich one we would use.


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 Post subject:
PostPosted: Fri Jul 27, 2007 2:17 pm 
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Second Alt's Class: Warrior
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Zero sum for me,

dothuh / thecount


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 Post subject: Flexibility
PostPosted: Sun Jul 29, 2007 10:51 am 
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I see some of the posts, evidently most are happy with our current system.
A few words to add:
The 2 systems are very similar to each other in that they essentially create a rotation of loot distribution, but also to reward the more active raiders.
In effect, they both put whover loots at the bottome of the priority list when getting a drop, so causing a good balance for the members.
One of the kinks with SK is that it is non class specific. Another is that its difficult to use the system to reward good behaviour, altho not impossibel. And yet another is that it doesnt account for different value of different items. Of course there are variations and changes possible to make, but then you get back into a big pain in the neck to deal with, and then you are actually looking at more a a dkp system anyway.
As for rewards and penalties, this is where guild bank comes into play. We will use the bank for evening out the score, and keeping the sum- zero, therefore upholding the integrity iof the system.
Suicide Kings may be more simple and easier to keep for the raid leaders, but it allows us way less flexibility and custumization. So I think we need what dKP has to offer in that sense.[/quote]

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