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 Post subject: Gruuls Lair Breakdown
PostPosted: Thu Jul 31, 2008 11:27 am 
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Joined: Wed May 30, 2007 10:23 am
Posts: 584
Location: Israel
Main: Michael
Class: Hunter
Type: DPS
Alt: Xetra
Alt Class: Warrior
Alt Type: Tank
Character (Second Alt): Zatma
Second Alt's Class: Paladin
Second Alt's Type: Healer
Here is our Gruuls Lair clear from last night. I really hope everyone is checking out these parse logs and analyzing themselves, and their rotations and using them to improve.
Gruuls Lair

***Edit*** That report somehow got screwed up today, so I now parsed it again and it seems ok, so you can use it correctly.

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Thu Jul 31, 2008 11:55 am 
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Joined: Wed May 30, 2007 10:23 am
Posts: 584
Location: Israel
Main: Michael
Class: Hunter
Type: DPS
Alt: Xetra
Alt Class: Warrior
Alt Type: Tank
Character (Second Alt): Zatma
Second Alt's Class: Paladin
Second Alt's Type: Healer
A bit about this breakdown and how I use it. Since Im a hunter I'll use the hunters as an example here, its also helpfull that we have many to compare. So if you look at this screenshot, you see I chose the Gruul kill. This is because it depicts best to me a normal (relatively) fight where hunters should be maximizing dps and not too much movement and breaks. The HKM fight isnt that great for example because of ppl tanking the adds with resist gear and its not a tank and spank type fight.
Anyways, I can tell for example how much each shot does damage from each player, which tells me about their gear. Since the only difference between one hunters autoshot and anothers, comes from the different gear level.
Also, at a glance I can tell that Mentimori uses Aimed Shot relatively often during the fight, which is a big no no. The only time you shuold use Aimed is for MD pulls, or if there may be heals and you want to debuff. In any other case its simply not mana or time efficient enough compared to our other options. There see? An easy fix that will lead to dps improvement.
Also I can see that Uru shot 109 Steady shots compared to 102 Autoshots, which means (considering that 22 of his shots were neither) that he is clipping his Autoshot a bit. Its not too bad but just an observation. Also Mentimori wants to have much more Steady than now. Probably your Aimed are messing up your rotation for you. The most efficient rotation for a hunter in a normal situation would be 50% auto 50% steady, which means you fit a steady in between every single auto, never clipping. Now thats not possible always, and also we like to use our Arcane and Multi for the added bursts, which is important, despite them not as mana efficient as Steady, cos thats what we have mana pots for. Also they are instants (Almost for Multi) and that means we can stick them in between, but basically the point is you want to have around the same amount of auto and steady

Ok this is just a small example of data that we can get and use from our parses. Btw all this can be seen in our recount as well if you run it normally. A simple click on your name will show you a similar breakdown of your shots or spells, and you can monitor yourself on the run, which is nice.

The point Im trying to make really is that this game isnt only about smashing buttons and hoping for the best, there is alot of theory and math behind it all, but you dont have to reinvent the wheel, most of the work has been done for you, all you have to do is make a bit of effort to research it. The web is flooded with info and math and theorycrafting.
then all you have left to do is apply the stuff and check yourself, and you will see the difference.
What excuse in the world could anyone have to not be the best they can be? I dont see any.
If we dont, we are simply saying in other words that we dont care about progressing and moving forward and seeing new things and being able to be proud and show off our elite gear and skills.
Please think about it..
Thanks
PS:
I hope no one takes offense or feels bad if I mentioned their name, the point wasnt to make anyone feel bad, but to show how we can use the tools we have and improve by using them. I know I would love any advice anyone had to give me that would potentially help me improve, so take it with the love intended.


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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Thu Jul 31, 2008 3:46 pm 
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Joined: Fri May 09, 2008 10:21 am
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Location: paris,fr
Main: Uruquiora
Class: Hunter
Type: Ranged DPS
its exactly what i said when we spoke about the "my e-pinn" is greater than yours i dont about which application...
So yeah thanks mike to keep us in touch about these tools, they're really usefull indeed.
I'd like to add something in the same vein, as i quickly cheked buffs during the raid last night, and i dont understand how ppl can present themselves with no food buff and no flask and elixir... i think it might b usefull to rmember that... some guilds are not as comprehensive as we are i think. I remember when i began to raid in mythic dawn, i was bad mouthed if i didnt come with all the possible buffs !
i didnt have time to level much cooking so far and i spent my time levelling gear more than second professions (i passed 375 in 1st aid tho, which is very very easy), but at least i tried to find who in the guild had good recipes for my class... and now i can send Dothje ravager flesh that is very easily farmed to make the +40 ap and 20 spirit food (tx btw doth).
So yeah we can definitely improve very easily basic things like taht.
We have a full section about shot rotations and that should help too, tom has posted hiw own macros and as mike said there are a lot of info on the web about all this and class related optimization. Raiding 25 men raids is no longer somtheing you can take as a big heroic i think... every little bit counts cos the blizz guys thought of it when designing the bosses...
as far as my rotation is concerned, whats your advice mike ?
should i put arcane and multiple shot in the macros to have extra dps ? i didnt do that cos, as you said, steady and auto shot have the best mana / dps ratio...
thanks for advice anyway and thanks for leading last night ,-)

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Thu Jul 31, 2008 3:48 pm 
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Joined: Fri May 09, 2008 10:21 am
Posts: 132
Location: paris,fr
Main: Uruquiora
Class: Hunter
Type: Ranged DPS
think about the 1% left in 2nd attempt on gruul last night,-p

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Thu Jul 31, 2008 5:11 pm 
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Joined: Wed May 30, 2007 10:23 am
Posts: 584
Location: Israel
Main: Michael
Class: Hunter
Type: DPS
Alt: Xetra
Alt Class: Warrior
Alt Type: Tank
Character (Second Alt): Zatma
Second Alt's Class: Paladin
Second Alt's Type: Healer
Well I second what you said about buff foods and flasks or elixirs, and its been said before. Not much more to say about it I guess except that we do watch for it and do take note of who makes the effort to go the extra mile and who refuses.

About your specific rotation Uru, I think its pretty much ok, I was just pointing out that I see more steady than auto and that means that maybe you are clipping your autoshot. Its not alot obviously, but maybe you are using a macro that isnt perfect or something, I cant really say without knowing exactly what you do.
I wouldnt use a macro with arcane or multi, even if you do use a macro, because I would want to be able to control when I use these mana intensive shots based on the situation at hand.
One thing I would definately use tho is your pets kill command, especially as a BM hunter, but also with any other build. Also make sure you have your trinks up at every cooldown and if they are both use trinks then both together for best benefit.

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Fri Aug 01, 2008 12:48 pm 
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Joined: Sun Jun 03, 2007 8:18 pm
Posts: 723
Location: Israel
Main: Semion
Class: Druid
Type: Tank
Alt: Waier
Alt Class: Hunter
Alt Type: Ranged DPS
Character (Second Alt): Segal
Second Alt's Class: Priest
Second Alt's Type: Ranged DPS
what happened to u Mich?This is wrong report - from another guild

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Fri Aug 01, 2008 2:46 pm 
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Joined: Wed May 30, 2007 10:23 am
Posts: 584
Location: Israel
Main: Michael
Class: Hunter
Type: DPS
Alt: Xetra
Alt Class: Warrior
Alt Type: Tank
Character (Second Alt): Zatma
Second Alt's Class: Paladin
Second Alt's Type: Healer
Its not wrong report, its just the anonymous one, so the names are changed, all the details are the same.
Ill check why the anonymous one comes up.

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Fri Aug 01, 2008 2:47 pm 
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Joined: Wed May 30, 2007 10:23 am
Posts: 584
Location: Israel
Main: Michael
Class: Hunter
Type: DPS
Alt: Xetra
Alt Class: Warrior
Alt Type: Tank
Character (Second Alt): Zatma
Second Alt's Class: Paladin
Second Alt's Type: Healer
Ok its fixed, sorry about that.'

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 Post subject: Re: Gruuls Lair Breakdown
PostPosted: Fri Aug 01, 2008 11:40 pm 
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Joined: Sun Jun 03, 2007 8:18 pm
Posts: 723
Location: Israel
Main: Semion
Class: Druid
Type: Tank
Alt: Waier
Alt Class: Hunter
Alt Type: Ranged DPS
Character (Second Alt): Segal
Second Alt's Class: Priest
Second Alt's Type: Ranged DPS
good now i can see it , but why i cant see noting on guild channel here http://wowwebstats.com/ei5g2nudppvqy?r ?

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