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 Post subject: Hunter specs in 4.0.1
PostPosted: Thu Oct 14, 2010 6:03 am 
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Joined: Sun Apr 06, 2008 11:08 am
Posts: 488
Location: Norway
Main: Tigertom
Class: Hunter
Type: DPS
Alt: Priestisse
Alt Class: Priest
Alt Type: Healer
abit lazy so just copyed this from http://www.warcrafthuntersunion.com he did such a great job anyway :)

Marksman MM Patch 4.0.1 Talents:

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As always, we’re focusing on boss fight dps with our talents. Marked for Death is particularly useful for boss fights that spawn adds, which is a lot of them. We grabbed Silencing Shot only because there was no dps talent to take, and the utility of Silencing Shot is often useful in raids — just under-utilized.

I only tossed one point in Careful Aim because our crit chances are going to be so insanely high that we won’t actually be able to make use of both ranks. Once we start leveling we’ll want both ranks there.

Marksman MM Patch 4.0.1 Rotation

All hunter rotations are priority-based in patch 4.0.1. You never want to be sitting at 100 focus — when you are that means that any focus you gain is lost, rather than converted into better dps.

* Start fight with Hunter’s Mark, and by applying Serpent Sting
* Always hit Chimera Shot when it’s available — you always want to have enough focus saved up to hit Chimera as soon as it’s available.
* Hit your free Aimed Shot proc (“Fire!”) whenever it’s available.
* Use Arcane Shot to bleed off excess focus.
* Use Steady Shot to regen focus. Note that you want to fire Steady Shots in pairs to maintain the Improved Steady Shot buff as much as possible.

The hardest part of the MM 4.0.1 rotation is managing the improved steady shot buff. The 15% haste this provides is a significant deal, but it’s tricky to optimize. In general you want to try to hit steady shots in pairs — so it’s much better to fire 2 steadies, arcane, 2 steadies than it is to fire 4 steadies in a row.

This means that sometimes you’ll actually hold off on your free aimed shot proc if it hits after just one steady shot — it’s better to wait a bit on the aimed shot than to fire it at once and then have to fire two more steady shots to get your haste buff back up (waiting 1.5 sec or so on aimed vs. letting the buff drop for 3 or more seconds).

MM Prime Glyphs
The prime glyphs are our heavy-hitters. These are the ones that are actually going to impact our dps. Currently it’s looking like the following are going to be the best choices; however, it’ll be interesting to do some testing on the Chimera Shot glyph once we see what the final Chimera Shot coefficients are.

* Glyph of Arcane Shot
* Glyph of Steady Shot
* Glyph of Kill Shot

MM Major Glyphs
Most of the major glyphs are not going to have a direct impact on your dps. They are oriented around pvp, quality of life, or leveling (Glyph of Misdirection is phenomenal for soloing). Personally I’m a huge proponent of using Disengage to minimize time wasted on movement, thus I think that the Disengage glyph is potentially a dps-increasing glyph. Everything else is really up to you.

* Glyph of Disengage
* …whatever else you’d like

MM Minor Glyphs
Similar to major glyphs, the minor glyphs aren’t going to increase our dps. However there are few enough choices that I do think the following three are the best choices.

* Glyph of Mend Pet
* Glyph of Feign Death
* Glyph of Revive Pet

Survival SV Patch 4.0.1 Talents

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As always, we’re focusing on boss fight dps with our talents. Note that in particular we skipped our 2nd rank of Serpent Spread, which will increase your AoE dps — but we skipped it ’cause we don’t care about trash, we care about bosses. I went for Go for the Throat because for the brief period between 4.0.1 and Cataclysm we will have crazy, ridiculously high crit chances — the highest crit chances we will every have again, in fact.

Survival SV Patch 4.0.1 Rotation

All hunter rotations are priority-based in patch 4.0.1. You never want to be sitting at 100 focus — when you are that means that any focus you gain is lost, rather than converted into better dps.

* Start fight with Hunter’s Mark, and by applying Serpent Sting
* Always hit Explosive Shot when it’s available — this means you’ll need to have the focus saved up for it.
* Fire Black Arrow when it’s available.
* Refresh Serpent Sting when you can — but you may experience periods where you cannot afford it.
* Use Arcane Shot to bleed of excess focus. This probably won’t happen often.
* Use Steady Shot to regen focus.

SV is in an interesting situation in the patch 4.0.1 build. We don’t yet have Cobra Shot to refresh our Serpent Sting, which blows. We have to waste focus to refresh our Serpent Sting, which can leave us focus starved. On the other hand, we are also enjoying our crazy insanely high crit chances, which let us recover a huge chunk of the focus spent on Explosive Shot and Arcane Shot.

At level 80, you’re likely to experience chaotic swings from being focus starved, to having too much focus.

I recommend SV hunters have around 76% crit chance. It may be worth it to go higher, but certainly no more than 85% crit (which is about the fully raid buffed Explosive Shot crit soft cap).

During Lock & Load Procs you’ll want to weave shots in between your explosive shot. Hunters now have a 1 second global cooldown, meaning we have a lot more time to work extra shots in between our Explosive Shots during Lock & Load procs. You can use Steady Shot in here, but this is also a fantastic time to refresh your Serpent Sting, even if it has some time left on it. If you’re full on focus, you can use Kill Command to bleed some off in between Explosive Shots.

SV Prime Glyphs
The prime glyphs are our heavy-hitters. These are the ones that are actually going to impact our dps. Currently it’s looking like the following are going to be the best choices:

* Glyph of Kill Shot
* Glyph of Serpent Sting
* Glyph of Explosive Shot

Note that you won’t want the Serpent Sting glyph once you have access to Cobra Shot — but at level 80 it’s a huge focus-saver.

SV Major Glyphs
Most of the major glyphs are not going to have a direct impact on your dps. They are oriented around pvp, quality of life, or leveling (Glyph of Misdirection is phenomenal for soloing). Personally I’m a huge proponent of using Disengage to minimize time wasted on movement, thus I think that the Disengage glyph is potentially a dps-increasing glyph. Everything else is really up to you.

* Glyph of Disengage
* …whatever else you’d like

SV Minor Glyphs
Similar to major glyphs, the minor glyphs aren’t going to increase our dps. However there are few enough choices that I do think the following three are the best choices.

* Glyph of Mend Pet
* Glyph of Feign Death
* Glyph of Revive Pet

Beast Mastery BM Patch 4.0.1 Talents

Image

As always, we’re focusing on boss fight dps with our talents. Note that we took 2 points in Spirit Bond only because there was no dps place to put those talents and the healing bonus is our most useful option. But feel free to spend those wherever.

Beast Mastery BM Patch 4.0.1 Rotation

All hunter rotations are priority-based in patch 4.0.1. You never want to be sitting at 100 focus — when you are that means that any focus you gain is lost, rather than converted into better dps.

* Start fight with Hunter’s Mark, and by applying Serpent Sting
* Always hit Kill Command when available (and your pet is within range) — you’ll want to save up your focus to always have enough ready.
* Hit Focus Fire when your pet is full up on Frenzy Stacks.
* Refresh Serpent Sting when it drops.
* Use Arcane Shot to bleed of excess focus. This will be very often.
* Use Steady Shot to regen focus.

BM enjoys some of the best focus regen of any spec through the Invigoration talent, and the result is that BM gets to fire off a lot of Arcane Shots. You’ll want to make sure that Kill Command is just about to go off cooldown when you hit Bestial Wrath — then hit KC, spam Arcane Shot non-stop until you can hit KC again and get a couple more Arcanes off (and reapply your Serpent Sting).

Even with the lower damage increase of big red pet, it’s still massive burst damage with the huge focus reduction that lets you spam specials non-stop.

BM Prime Glyphs
The prime glyphs are our heavy-hitters. These are the ones that are actually going to impact our dps. Currently it’s looking like the following are going to be the best choices. Without Cobra Shot at level 80 Serpent Sting becomes an important glyph (and useless after we have Cobra Shot) — and it’s looking even better than the Kill Command glyph.

* Glyph of Kill Shot
* Glyph of Arcane Shot
* Glyph of Serpent Sting

BM Major Glyphs
Most of the major glyphs are not going to have a direct impact on your dps. They are oriented around pvp, quality of life, or leveling (Glyph of Misdirection is phenomenal for soloing). BM is unique in that we have a clear dps-increasing glyph through Bestial Wrath. Personally I’m a huge proponent of using Disengage to minimize time wasted on movement, thus I think that the Disengage glyph is potentially a dps-increasing glyph. Everything else is really up to you.

* Glyph of Bestial Wrath
* Glyph of Disengage
* …whatever else you’d like

BM Minor Glyphs
Similar to major glyphs, the minor glyphs aren’t going to increase our dps. However there are few enough choices that I do think the following three are the best choices.

* Glyph of Mend Pet
* Glyph of Feign Death
* Glyph of Revive Pet

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"If people are good only because they fear punishment, and hope for reward, then we are a sorry lot indeed."


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