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 Post subject: New druid abilities
PostPosted: Sun Sep 28, 2008 4:15 pm 
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Joined: Sun Jun 03, 2007 8:18 pm
Posts: 723
Location: Israel
Main: Semion
Class: Druid
Type: Tank
Alt: Waier
Alt Class: Hunter
Alt Type: Ranged DPS
Character (Second Alt): Segal
Second Alt's Class: Priest
Second Alt's Type: Ranged DPS
next patch will be following for druids
Code:
Druids

    * Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
    * Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
    * Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
    * Control of Nature (Balance) has been removed.
    * Entangling Roots: Can now be used indoors.
    * Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
    * Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
    * Feral Charge (Feral): Can now be used in Cat form.
    * Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
    * Feral Swiftness: The movement speed buff can now be used indoors.
    * Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
    * Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
    * Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
    * Hurricane: No longer has a cooldown (was 1 minute).
    * Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
    * Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
    * Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
    * Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
    * Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
    * Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
    * Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
    * Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
    * Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
    * Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
    * New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
    * New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
    * New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
    * New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
    * New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
    * New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
    * Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
    * Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
    * Remove Curse can now be used in Tree of Life form.
    * Soothe Animal can now be used on Dragonkin as well as Beasts.
    * Soothe Animal is now instant cast.
    * Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
    * Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
    * The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
    * Tranquil Spirit (Restoration) now also includes Nourish.
    * Tree of Life (Restoration): 30% snare penalty has been removed.
    * Tree of Life (Restoration): Can now cast Dispel Curse.
    * Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
    * Vengeance (Balance): Now also works with Starfall.

and the most importaint fact :::
Code:
Items

    * Druids and Shaman can now use items while shapeshifted.

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