Login   Register FAQ    Search
It is currently Mon Sep 10, 2018 11:12 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Paladin: Cataclysm Preview
PostPosted: Mon Apr 12, 2010 10:36 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
***UPDATED***
Quote:
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.


Changes to Abilities and Mechanics


Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
Holy Shock will be a core healing spell available to all paladins.


New Talents and Talent Changes


We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
Holy paladins will use spirit as their mana regeneration stat.
Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.


Mastery Passive Talent Tree Bonuses

Holy

Healing
Meditation
Critical Healing Effect

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.

Protection

Damage Reduction
Vengeance
Block Amount

Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.

Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

Retribution

Melee Damage
Melee Critical Damage
Holy Damage

Holy Damage: Any attack that does Holy damage will have its damage increased.

This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.

[...]

Here's a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we'll still have more to go in testing up to and including any other changes that aren't listed here in the preview.

We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.


Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.

In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.

Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.

Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.

As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion.


From mmo-champion.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Mon Apr 12, 2010 10:37 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
Yorick wrote:
We didn't pick paladin last because we hate them


Lies, it's a conspiracy...

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Tue Apr 13, 2010 1:46 pm 
Offline
Member
User avatar

Joined: Mon Jul 09, 2007 6:30 pm
Posts: 1093
Main: Mirid
Class: Druid
Type: Tank
Alt: Mirid
Alt Class: Druid
Alt Type: Ranged DPS
At least it's been bumped forward from Friday to tomorrow now.


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Tue Apr 13, 2010 4:59 pm 
Offline
Member
User avatar

Joined: Fri Nov 28, 2008 10:06 pm
Posts: 638
Main: Billÿ
Class: Mage
Type: Ranged DPS
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 2:21 pm 
Offline
Class Leader

Joined: Sat Jun 02, 2007 5:35 pm
Posts: 264
Main: Nephthys
Class: Dark Knight
Type: DPS
Alt: Néphthys
Alt Class: Paladin
Alt Type: Healer
Character (Second Alt): Ellii
Second Alt's Class: Mage
Second Alt's Type: Ranged DPS
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the Paladin. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Let’s kick things off by checking out some of the new Paladin spells and abilities!

Changes to Abilities and Mechanics

Divine Shield: This ability is being removed.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind, what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these changes as well as others continue to develop in response to testing and feedback.


N.b. I found this funny on mmo champion and claim no credit for its creation

_________________
ImageImage ImageImage
Also: 80 Rogue, 72 Warrior, 72 Priest, 75 Mage and 41 Shaman.


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 4:41 pm 
Offline
Officer

Joined: Wed Aug 20, 2008 2:15 pm
Posts: 453
Main: Turkoise
Class: Shaman
Type: Healer
Alt: Turqoise
Alt Class: Hunter
Alt Type: Ranged DPS
Character (Second Alt): Turqpriest
Second Alt's Class: Priest
Second Alt's Type: Ranged DPS
rofl

_________________
ImageImage
ImageImage


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 11:12 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
updated

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 11:39 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
Dunno what to think of it, blinding shield looks fun, though not extremely useful. Healing hands is ok I guess but I'm a bit worried about the short range. Guardian of the ancient kings must look great and might be useful, though it's not treated as pet with pet bar and such.
Blessing of might being merged with wisdom is great, only 2 paladin buffs will make alot of things easier: 1 kings and 1 might buff will work for every class.

Seems like holy paladins finally have to give in to spirit, hoped it would never happen but alas. Seems we'll be getting a very big heal, even bigger than holy light, but our flash of light will become more mana-expensive, and our manapool will shrink i'm afraid:(. Good thing though is that they want to make us more versatile and able to fulfill other roles than maintankhealing solely :P.

As for ret I'm glad they're gonna make it more offensive, because I hate defensive dps and I'm glad they'll change the fcfs rotation so we'll actually get to use our white matter a bit more.
Maybe we'll even be wanted in arena teams with the changes :O

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 11:44 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
OMG I JUST SAW THIS

Quote:
One change we’re considering is lowering Divine Shield’s duration by a couple of seconds.


no more bubblehearth???!!!?..... Think I'll quit :cry:

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 11:51 pm 
Offline
Member
User avatar

Joined: Mon Jul 09, 2007 6:30 pm
Posts: 1093
Main: Mirid
Class: Druid
Type: Tank
Alt: Mirid
Alt Class: Druid
Alt Type: Ranged DPS
You play on a PVE server, why do you want to be able to bubblehearth? :P


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Wed Apr 14, 2010 11:53 pm 
Offline
Member
User avatar

Joined: Thu Aug 02, 2007 10:34 am
Posts: 544
There's hungry critters all over the place!

_________________
Image


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Thu Apr 15, 2010 3:17 am 
Offline
Officer

Joined: Tue Jul 24, 2007 1:16 am
Posts: 749
Location: Finland
Main: Crendoc
Class: Druid
Type: Ranged DPS
Alt: Greyon
Alt Class: Warrior
Alt Type: Tank
Chris wrote:
You play on a PVE server, why do you want to be able to bubblehearth? :P


Chris never tried to mount up... fly so high u can and dismount? its fun with DS ^^

and i really startin to hate WoW and where its going. paladins going to get more abilities or resoucres for grp healin? all healin classes gets dispel magic? mages gettin "heroism"? i can see this game after 3 years when 25mags raidin new contents. or 25 boomkin spammin starfire on boss with one havin glyph that makes moonfire to jump friendly player and transmute for rejunevation on the way. and other one smokin weeds and throws mushrooms to boss for keepin aggro of it.

i really miss 40m raids with about 5 of each class was optimal set up =(

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Thu Apr 15, 2010 3:23 am 
Offline
Officer

Joined: Tue Jul 24, 2007 1:16 am
Posts: 749
Location: Finland
Main: Crendoc
Class: Druid
Type: Ranged DPS
Alt: Greyon
Alt Class: Warrior
Alt Type: Tank
Billÿ wrote:
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.


Yorick wrote:
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.


wooooo priests and paladins can combine their forces and "use" druid's wild growth ^^

_________________
ImageImage


Top
 Profile  
 
 Post subject: Re: Paladin: Cataclysm Preview
PostPosted: Thu Apr 15, 2010 3:53 pm 
Offline
Member
User avatar

Joined: Mon Jul 09, 2007 6:30 pm
Posts: 1093
Main: Mirid
Class: Druid
Type: Tank
Alt: Mirid
Alt Class: Druid
Alt Type: Ranged DPS
Crendoc wrote:
Chris wrote:
You play on a PVE server, why do you want to be able to bubblehearth? :P


Chris never tried to mount up... fly so high u can and dismount? its fun with DS ^^


I did once.
There was a platform above the ground but underneath me that I didn't see until I was close to it as my graphics settings were turned down low.
Needless to say I went splat.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
mergenine: WoW Alliance BB3
World of Warcraft ® © 2004-2008 Blizzard Entertainment, Inc. All rights reserved.